- Compiling x264 on Windows with MSVC
- C/C++ Snippets
- Reading Chunks from a Buffer
- Handy Bash Commands
- Building a zero copy parser
- Kalman Filter
- Saving pixel data using libpng
- Compile Apache, PHP and MySQL on Mac 10.10
- Fast Pixel Transfers with Pixel Buffer Objects
- High Resolution Timer function in C/C++
- Rendering text with Pango, Cairo and Freetype
- Fast OpenGL blur shader
- Spherical Environment Mapping with OpenGL
- Using OpenSSL with memory BIOs
- Attributeless Vertex Shader with OpenGL
- Circular Image Selector
- Decoding H264 and YUV420P playback
- Fast Fourier Transform
- OpenGL Rim Shader
- Rendering The Depth Buffer
- Delaunay Triangulation
- RapidXML
- Git Snippets
- Cross Platform OpenGL
- Basic Shading With OpenGL
- Open Source Libraries For Creative Coding
- Bouncing particle effect
- OpenGL Instanced Rendering
- A Collection Of Interesting Articles
- Mapping a texture on a disc
- Download HTML page using CURL
- Height Field Simulation on GPU
- Scholar
- OpenCV
- openGL
- Math
- Gists to remember
- Reverse SSH
- Working Set
- Consumer + Producer model with libuv
- Parsing binary data
- C++ file operation snippets
- Importance of blur with image gradients
- Real-time oil painting with openGL
- Basic CUDA example
- x264 encoder
- Generative helix with openGL
- Mini test with vector field
- Protractor gesture recognizer
- Hair simulation
- Some glitch screenshots
- Working on video installation
- Generative meshes
- Converting video/audio using avconv
- Auto start terminal app on mac
- Export blender object to simple file format
Scholar
Fluid simulation
- Fast Water Simulation For Games Using Height Fields
- Water Technology of Uncharted
- Fast Hydraulic Erosion Simulation and Visualisation
- Creating Flood Effects in Uncharted 3
- Real Time Realistic Ocean Lighting Using Seamless Transitions From Geometry To BRDF
- Real Time Realisitc Rendering of Ocean Waves
- [Realistic Water Volumes in Real Time](/downloads/scholar/ 011.fluid.realistic_water_volumes_in_real_time)
Rendering